Workshop Title: Craft- and Project-based Making for STEAM Learning
Send your submissions to: email@example.com
Submission deadline: 8 October 2018
Notification of acceptance: 15 October 2018
Workshop time and date: 10:00 – 17:00, 22 Nov 2018
Workshop place: Joensuu Science Park, edTech Lab (TBC)
This workshop will be held as a preconference activity of the 18th Koli Calling International Conference on Computing Education Research. A similar workshop has been held earlier this year at the Interaction Design for Children Conference, IDC18.
We encourage submissions about research, design, field deployment and work in progress on STEAM education, digital fabrication and making. Particular interest is given to the role of Arts in STEAM learning. Papers must be formatted according to the ACM conference proceedings and must not exceed 4-pages. Authors are encouraged to present their work as videos, demos or hands-on activities. Accepted work will be made available to the entire community through the Koli Calling 18 conference website.
- Possible presentation topics include (but are not limited to):
- The “A” in STEAM
- Gender perspectives in digital fabrication and making
- Maker movement in schools
- Physical computing
- STEAM in the context of formal and informal learning
- AI programming by children
- Learning analytics
- 3D printing and design in education
- Craft-based projects
- Raspberry Pi and Arduino programming
The full-day workshop will split the time equally between theoretical aspects of making in educational settings including eCraft2Learn project reports, participant presentations, and the panel discussions (morning session) and hands-on exercises from the eCraft2Learn project as well as selected participants’ project works (afternoon session).
The workshop will focus on pedagogic, cultural, and social issues in addition to the technical challenges of introducing digital fabrication and Maker technology into schools and informal settings. We also encourage the participants to join the Koli Calling 2018 conference after the workshop (however, this is not mandatory).
INNOVATHENS is participating at eCraft2Learn (Horizon 2020). The project aims at creating an integrated learning ecosystem, a platform that will enable students and teachers to become familiar with science, new technologies, engineering, mathematics and the arts (STEAM education) and develop skills through modern digital and non-digital tools.
For more information, click here.
This workshop is developed under the H2020 eCraft2Learn project deployment.